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Why is this happening?

Background

Driven by Cornell's and CFCU's mutual interest, a collaborated digital financial education project gets started...

For CFCU, the local credit union in New York, they wants

1

Gain more potential customers 

2

Build trust with existing customers

3

Potentially increase the repayment rate

For Cornell, the education institute in New York

They want to provide students with free financial literacy education and also build a friendly relationship to develop long-term cooperation.

So, our product team is honored to be chosen from Cornell for this feature embedding in the CFCU digital app.

Process

How do we get there?

SYNTHESIS

Product Goals

Design Goals

User Journey Map

DESIGN & ITERATION

DELIVERY & DEVELOP

Ideation + Sketchs

Design Prototype

User Testing

Design Iteration

Design Deliverables

Front-End Development

Back-End Development

Future Product Plan

RESEARCH

Understand the Context

Stakeholders Interview

User Data Analysis

Survey + User Interview

​= I participated this part with other teammates

​= I led and finished the whole part

Let's Learn From Our Users

Research

DATA ANALYSIS

To gain a holistic view of our customers and also consider current resources, we analyzed ~3000 current customers' data to understand our customers' demographic information & behaviors. Here are the overviews: 

AGE DISTRIBUTION

REPAYMENT RATE VS. AGE

SURVEY

We surveyed to know more about the target customers' current financial knowledge level, how people currently learn, and the problems they encounter when dealing with financial-related decisions.

📃

🧐

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62% of participants didn't pass the financial literacy test

They are aware of the importance & difficulty of financial literacy

But they lack the tools &motivation to learn financial literacy systematically 

USER INTERVIEW

we interviewed 6 participants to learn in-depth thoughts about the potential difficulties of learning and what financial literacy means to them. Here are the most common quotes from the interviews:

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What do we learn and what should we do?

Research Synthesis

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Who are they?

Young Adults

18~28 Years Old

They have High Overdraft Rate and Low Repayment Rate

Know the importance & difficulty of learning financial knowledge

Lack of tool/motivation to learn financial knowledge

Have busy/tight schedule on social life and work typically

What are their goals?

Learn and apply in the real-life financial knowledge efficiently

No disruption to the existing tight schedule, so they want to use small chunks of time to learn like TikTok

What are the design goals based on the research?

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Motivative

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Small chunks of learning time 

Able to apply the knowledge in the real world

How might we?

Ideation

Firstly, I ideated on various concepts & also sketched them out...

1.

Learning Material

Video/Text/Audio
Interactive quizzes
Progressive/individual learning module

External Rewards

Gift Card (like amazon)
Credit Card Reward Plan

Internal Rewards

Game Objects
Learning path/records

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Apply

Review based on the learning curve
Rewards for applying

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Then, I evaluate and pick the best one...

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Considering the most motivated and the highest learning efficiency in a small chunk of time time, we choose gamification. Another reason is that, from our survey, 36% of users said they would like to play the game in their spare time

2.

Furthermore, I use the Design theme of growth as the major gamification concept.

3.

We decided to use trees as the major character of the design since they represent the theme of growth. 

CHANLLENGE: Learn and quiz to gain rewards; finish daily financial activites

MENTAL REWARDS: Growing the trees & flourishing the forest   

EXTERNAL REWARDSGift card/Rewarding plan (WIP)

GOAL:  Have own flurish forest by learning  and applying the knowledge

Based on this, I came up with the game mechanics

4.

Each kind of tree corresponds to one learning concept. The number of species is limited, so users are encouraged to explore different learning areas instead of just staying within a few. Users can use their game currency,"Leafcoins",  to upgrade their trees which can be gained by accomplishing daily activities like paying off the debt by month. 

How do we approach a user-friendly design?

Design

Low-fidelity & User Cases

USER CASE 1

Users are able to choose a learning module to learn and testify the learning by quiz, and also can get rewards by learning

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Enter the feature

Homepage

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Choose a topic to learn & answer the quiz

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Get Rewards

USER CASE 2

Users are able to check all the rewards(go to the forest) and review previous sessions.

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Go to the Forest and Review

USER CASE 3

Users are able to notice and use game currency

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Game Currency

USER CASE 4

Users are able to plant a new tree while finishing one tree

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Choose a new Tree

Design System

CFCU doesn't have its own design system, so based on known user cases, I designed an initial design system

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#4EAD6A

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Accessibility

WCAG 2.0  AA standard

Then, How do we update/Iterate the design based on user research?

(It might take few seconds to load the high-resolution design. Thank you for your patience!)

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Step 1. Onboarding Tutorial

Interactive Tutorial for first-time users to guide them in planting their first tree

Challenge

As a gamification Feature, CFCU Forest will introduce many new concepts to users. How might we make users understand the game mechanics in a straightforward and simple way?

How to Introduce Game Mechanics?

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Step 2.
Make the Design Self-Explanatory

For each new change, a tooltip will provide explanatory information and also guideline.
Users can also find explanations by clicking on the object

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Now, Let's see what we have for this launch...

Final Design
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 Onboarding Tutorial

1.

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Start A New Tree

2.

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Learn & Take Quiz

3.

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Getting Rewards

4.

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Review

5.

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Rewards By Daily Activities

6.

Impact & Update

How is the product progressing and what is the next step?

We tested with about 28 participants and got some rough data about the product. In hi-fi prototype testing, 27/28 of the participants want to use the product and 7 out of 8 none users said that they are willing to open an account in order to use this feature.

The feature is under development and expected to launch 🚀 this year. We will also keep track of user data through API:

Average Use Time

Content Completion Rate

Number Of Active Users

Number Of Fees Incurred By Engagement Vs Non-engagement Members

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